{"id":5261,"date":"2020-09-24T09:32:05","date_gmt":"2020-09-24T13:32:05","guid":{"rendered":"https:\/\/latece.uqam.ca\/evenement\/fabio-petrillo-challenges-and-opportunities-on-software-engineering-for-computer-games\/"},"modified":"2020-10-01T12:53:52","modified_gmt":"2020-10-01T16:53:52","slug":"fabio-petrillo-challenges-and-opportunities-on-software-engineering-for-computer-games","status":"publish","type":"evenement","link":"https:\/\/latece.uqam.ca\/en\/evenement\/fabio-petrillo-challenges-and-opportunities-on-software-engineering-for-computer-games\/","title":{"rendered":"Fabio Petrillo : Challenges and Opportunities on Software Engineering for Computer Games"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Heure et date&nbsp;<\/strong>: Le 30 septembre 2020, 12:30<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Lieu :<\/strong> r\u00e9union Zoom : <a href=\"https:\/\/uqam.zoom.us\/j\/94907248725\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/uqam.zoom.us\/j\/94907248725<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Conf\u00e9rencier<\/strong>&nbsp;: Fabio Petrillo,&nbsp;professeur&nbsp;\u00e0&nbsp;l\u2019universit\u00e9&nbsp;de Qu\u00e9bec \u00e0 Chicoutimi<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Fabio Petrillo is an associate professor at University of Quebec at Chicoutimi (Canada). He obtained his Ph.D. degree in Computer Science at Federal University of Rio Grande do Sul (Brazil), and was a postdoctoral fellow at Concordia University (Canada). His research interests include Empirical Software Engineering, Software Quality and Architecture, Debugging, Service-Oriented Architecture. Also, Fabio is an international reference on Software Engineering and Computer Games. Furthermore, he proposed Swarm Debugging, a new collaborative approach to support debugging activities, and he has developed new approaches to logging analysis using Machine Learning techniques. He has served as reviewer and PC member of TSE, IST, EMSE, JSS, ASE, and ICPC, VISSOFT, SIGCS, QRS, GAS. In the industry, he worked as a software architect, manager, and agile coach for more than 20 years, modelling and implementing software solutions on critical mission projects, as well guiding and training several software engineers teams.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Titre&nbsp;<\/strong>: Challenges and Opportunities on Software Engineering for Computer Games<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>R\u00e9sum\u00e9 : <\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The computer games industry (CG) is an essential part of the software industry. Games are a multi-billionaire market, adding CD$ 3.7 billion to Canada\u2019s GDP annually, supporting more than 40,000 jobs. CG are simultaneously advanced software products and complex works of creativity and art, covering a vast spectrum of themes and genres, representing a heterogeneous group of different products with varying requirements and business goals. However, \u00a0the software engineering (SE) community rarely studies computer games, and there is a lack of research about CG because there is more art than engineering.\u00a0 In this talk, we will discuss the state-of-the-art of Software Engineering for Games (SEGA), highlighting the challenges and opportunities for researching SEGA.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/latece.uqam.ca\/2020-09-30-uqam-latece-seminar-challenges-and-opportunities-on-software-engineering-for-computer-games-fabio\/\">SLIDES<\/a><\/p>\n","protected":false},"featured_media":0,"template":"","class_list":["post-5261","evenement","type-evenement","status-publish","hentry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Fabio Petrillo : Challenges and Opportunities on Software Engineering for Computer Games - Transdisciplinary Research Lab on IT Ecosystems<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/latece.uqam.ca\/en\/evenement\/fabio-petrillo-challenges-and-opportunities-on-software-engineering-for-computer-games\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Fabio Petrillo : Challenges and Opportunities on Software Engineering for Computer Games - Transdisciplinary Research Lab on IT Ecosystems\" \/>\n<meta property=\"og:description\" content=\"Heure et date&nbsp;: Le 30 septembre 2020, 12:30 Lieu : r\u00e9union Zoom : https:\/\/uqam.zoom.us\/j\/94907248725 Conf\u00e9rencier&nbsp;: Fabio Petrillo,&nbsp;professeur&nbsp;\u00e0&nbsp;l\u2019universit\u00e9&nbsp;de Qu\u00e9bec \u00e0 Chicoutimi Fabio Petrillo is an associate professor at University of Quebec at Chicoutimi (Canada). He obtained his Ph.D. degree in Computer Science at Federal University of Rio Grande do Sul (Brazil), and was a postdoctoral fellow [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/latece.uqam.ca\/en\/evenement\/fabio-petrillo-challenges-and-opportunities-on-software-engineering-for-computer-games\/\" \/>\n<meta property=\"og:site_name\" content=\"Transdisciplinary Research Lab on IT Ecosystems\" \/>\n<meta property=\"article:modified_time\" content=\"2020-10-01T16:53:52+00:00\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/latece.uqam.ca\\\/en\\\/evenement\\\/fabio-petrillo-challenges-and-opportunities-on-software-engineering-for-computer-games\\\/\",\"url\":\"https:\\\/\\\/latece.uqam.ca\\\/en\\\/evenement\\\/fabio-petrillo-challenges-and-opportunities-on-software-engineering-for-computer-games\\\/\",\"name\":\"Fabio Petrillo : Challenges and Opportunities on Software Engineering for Computer Games - 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