Cristiano Politowski
Sujet de mémoire/thèse
SE and IoT
Gabriel Cavalheiro UllmannYann-Gaël GuéhéneucFábio Petrillo, Nicolas Anquetil et
Cristiano Politowski
"Visualising Game Engine Subsystem Coupling"2309.063292023
Gabriel Cavalheiro UllmannYann-Gaël GuéhéneucFábio Petrillo, Nicolas Anquetil et
Cristiano Politowski
"An Exploratory Approach for Game Engine Architecture Recovery"2303.024292023
Gabriel Cavalheiro UllmannYann-Gaël GuéhéneucFábio Petrillo, Nicolas Anquetil et
Cristiano Politowski
"Visualising Game Engine Subsystem Coupling Patterns"Entertainment Computing - ICEC 2023 - 22nd IFIP TC 14 International Conference, ICEC 202314455Lecture Notes in Computer ScienceSpringer263-2742023
Gabriel Cavalheiro UllmannYann-Gaël GuéhéneucFábio Petrillo, Nicolas Anquetil et
Cristiano Politowski
"An Exploratory Approach for Game Engine Architecture Recovery"IEEE8-152023
"Event Driven Architecture: An Exploratory Study on The Gap between Academia and Industry"5th IEEE/ACM International Workshop on Software Engineering Research and Practices for the IoTIEEE25-322023
João Eduardo Montandon, Luciana Lourdes SilvaCristiano PolitowskiGhizlane El Boussaidi et
Marco Túlio Valente
"Unboxing Default Argument Breaking Changes in Scikit Learn"23rd IEEE International Working Conference on Source Code Analysis and Manipulation (SCAM)IEEE209-2192023
"A Model-driven and Template-based Approach for Requirements Specification"26th ACM/IEEE International Conference on Model Driven Engineering Languages and SystemsIEEE239-2492023
Cristiano PolitowskiFábio PetrilloGhizlane El BoussaidiGabriel Cavalheiro Ullmann et
Yann-Gaël Guéhéneuc
"Assessing Video Game Balance using Autonomous Agents"7th IEEE/ACM International Workshop on Games and Software Engineering (GAS)IEEE25-322023
Gabriel Cavalheiro UllmannCristiano PolitowskiYann-Gaël Guéhéneuc et
Fábio Petrillo, João Eduardo Montandon
"Video Game Project Management Anti-patterns"2199.061832022
"Game Engine Comparative Anatomy"Entertainment Computing - ICEC 2022 - 21st IFIP TC 14 International Conference, ICEC 202213477Lecture Notes in Computer ScienceSpringer103-1112022
"Towards Automated Video Game Testing: Still a Long Way to Go"6th IEEE/ACM International Workshop on Games and Software Engineering, GAS@ICSEACM37-432022
"What Makes a Game High-rated? Towards Factors of Video Game Success"6th IEEE/ACM International Workshop on Games and Software Engineering, GAS@ICSEACM16-232022
Gabriel Cavalheiro UllmannCristiano PolitowskiYann-Gaël Guéhéneuc et
Fábio Petrillo, João Eduardo Montandon
"Video Game Project Management Anti-patterns"6th IEEE/ACM International Workshop on Games and Software Engineering, GAS@ICSEACM9-152022
"ASE4Games 2021 Workshop Summary"ACM SIGSOFT Software Engineering Notes47210-112022
"A Domain Specific Language for the ARINC 653 Specification"IEEE International Symposium on Software Reliability Engineering WorkshopsIEEE238-2452022
"Aspects of High-Rated Games"1-752021https://arxiv.org/abs/2105.14137
"A Survey of Video Game Testing"1-1032021https://arxiv.org/abs/2103.06431
"Game industry problems: An extensive analysis of the gray literature"Information and Software Technology1341065382021
